Starmancer Early Access 0.1.45 was a patch deployed Steam, Humble, GoG, and the Microsoft store 10 September 2021.
Added patch notes on the main menu
Added an oxygen bar when colonists are wearing helmets (helmets have a finite amount of oxygen in them, so if colonists wear them for long enough, they'll suffocate, but this wasn't indicated anywhere in the UI)
Added an hourglass above colonists that are doing anything that takes time (building, using the bathroom, repairing objects, etc)(there might be some cases where they display this at weird times)
Item caches now default to locked, and added alcohol to supply caches, for an early game morale boost.
Fire and blood are now automatically removed after a certain amount of time. Fire is removed after 12 hours and blood is removed after 3 days
Improved pathfinding performance
Fixes
Slimes will now eat dead bodies then biowaste and then regular food
The internal overlay will no longer turn off if you build wires
Fixed a bug where some asteroids weren't removed after mining all resources
Fixed a bug where in-world interfaces weren't populated correctly after load. This affected the storage bin
Colonists now drop harvested crop items at their feet, so that someone else can worry about delivery to the correct place. This solves issues where farmers store seeds in fridges (this is a temporary fix, but might last a while)
Fixed a bug where internal floors could be built on external floors (this was caused from the terrain system changes)
Using shift to control time is now only enabled if "experimental" features are enabled. It's really just a developer tool for quickly speeding up time, but nice to have for everyone
Fixed a bug where repositioning the target dummy would turn it into an arcade machine
Fixed a bug where the overclocked upgrade didn't work. (this was a regression when I moved the duration value of production to a new query type, for performance)
Fixed a bug where chefs would cause a crash if they were using a recipe object while loading
Fixed various save issues
Colonists now need even lower morale to fight, and increased aggression required to fight
Colonists will now get negative morale perks at -95, previously it was -50 (this is to reflect that things should be going very bad and not just a little bad)
Removed arbitrary wait times before and after construction. Colonists had to wait a second before starting construction and then 2 seconds after finishing
Fixed a bug where colonists wouldn't put on helmets after repositioning an airlock (this is not back-ported, you'll have to delete any broken airlocks)
Fixed a bug where the local star wouldn't load correctly if you loaded a save from within a save
Fixed a bug where using the window paint type would cause walls to remove wall sides. This is because walls remove windows, and the window paint was tagging wall sides with the "window" key, which is the same key that windows use to identify themselves
Colonists will no longer require a different food after a few days of eating the same thing. This was disabled because colonists would eat the same thing even if lots of variety was available, until they started eating biowaste
Fixed a bug where colonists didn't always correctly stop using objects. This would cause the jukebox icon to never disappear, and many other backend issues