Starmancer Early Access 0.1.46 was a patch deployed to Steam, Humble, GoG, and the Microsoft store 16 September 2021.
New Stuff
Disabled animators on pipes, wires, and ducts, because they were killing performance when you placed too many (the visuals are now changed manually, so the effect is the exact same for the player)
Removed dev category from the build menu. You can still access it by typing "dev" into the build menu search bar
Moved the action buttons (turn offline, move, order colonist, etc) to inside the object window
Fixes
Fixed a bug where an old save using the window wall paint wouldn't load correctly (this wouldn't affect new saves, only old saves)
Fixed a crash when colonists didn't save the recipient of an item delivery correctly
Fixed a bug where colonists would walk through airlocks to build floors if the colonist generated a route to the floor within 1 second of the floor being placed
Removed arbitrary wait when colonists remove an object
Fixed a bug where colonists would sometimes have no pathfinding floor. I'm not sure of the cause, but the band-aid fix for now is to manually find a pathfinding floor whenever they don't have one
Fixed a bug where queued colonist commands wouldn't be performed if they were queued while the colonist couldn't be interrupted, like when using an airlock
Contracts will no longer require more than 1 item. This makes them easier and also fixes issues where contracts would require 2 of the same item, and it could never be finished
References to components that are null will no longer cause crashes during loading
Memory icons are now smaller and easier to understand
Fixed a bug where cuddlers would spawn at 0,0,0
The wander state will now use a random, nearby floor, instead of finding a valid floor for UseReason.Sit (this is a performance improvement and also a gameplay improvement)
The objective window will now close more consistently when you skip the tutorial
Fixed a bug where trying to claim an object that required being able to claim another object would result in the colonist using the wrong object
Fixed an issue with the sanitizer animation