Version 0.1.46 Patch Notes

Starmancer Early Access 0.1.46 was a patch deployed to Steam, Humble, GoG, and the Microsoft store 16 September 2021.

New Stuff

  • Disabled animators on pipes, wires, and ducts, because they were killing performance when you placed too many (the visuals are now changed manually, so the effect is the exact same for the player)

  • Removed dev category from the build menu. You can still access it by typing "dev" into the build menu search bar

  • Moved the action buttons (turn offline, move, order colonist, etc) to inside the object window

Fixes

  • Fixed a bug where an old save using the window wall paint wouldn't load correctly (this wouldn't affect new saves, only old saves)

  • Fixed a crash when colonists didn't save the recipient of an item delivery correctly

  • Fixed a bug where colonists would walk through airlocks to build floors if the colonist generated a route to the floor within 1 second of the floor being placed

  • Removed arbitrary wait when colonists remove an object

  • Fixed a bug where colonists would sometimes have no pathfinding floor. I'm not sure of the cause, but the band-aid fix for now is to manually find a pathfinding floor whenever they don't have one

  • Fixed a bug where queued colonist commands wouldn't be performed if they were queued while the colonist couldn't be interrupted, like when using an airlock

  • Contracts will no longer require more than 1 item. This makes them easier and also fixes issues where contracts would require 2 of the same item, and it could never be finished

  • References to components that are null will no longer cause crashes during loading

  • Memory icons are now smaller and easier to understand

  • Fixed a bug where cuddlers would spawn at 0,0,0

  • The wander state will now use a random, nearby floor, instead of finding a valid floor for UseReason.Sit (this is a performance improvement and also a gameplay improvement)

  • The objective window will now close more consistently when you skip the tutorial

  • Fixed a bug where trying to claim an object that required being able to claim another object would result in the colonist using the wrong object

  • Fixed an issue with the sanitizer animation