Starmancer Early Access 0.1.44 was a patch released on Steam, Humble, GoG, and the Microsoft store 27 August 2021.
Added a button for skipping the tutorial, it's a close button located in the top right corner of the objective area
Metal pots will no longer be returned by the rec probe (this was because previously metal pots were used to craft space rock)
Objects offscreen are no longer colored by overlays or the order button (there's a tolerance of 50% off screen, and it's updated every second, so should cover most situations, unless you're moving fast)
Tomatoes no longer have a reharvest stage, because they were making lots of babies
Only internal floors will be used for overlays now (not external)
Fixed a bug where temperature emission didn't work for some objects
Fixed a bug where item reservations were never cleared. Also added a 12 hour timeout to all reservations, to catch anything missed. (Items are reserved so that multiple colonists don't try to take the same item. It's a "dibs" system). This especially fixes issues with seeds, but should fix most occurrences of colonists not transporting items
Fixed a load crash
Fixed a bug where colonists would sometimes walk through walls (this was caused from colonists generating bad routes to floors, and thinking they were already at the target floor)
Fixed a bug where colonists would walk through airlocks (and this time I mean it?)
Colonists will no longer pathfind timeout while waiting for an airlock (this was also a source of colonists walking through airlocks)
Colonists will no longer "arrive" at the next pathfinding node when they start walking on a route. It would cause colonists to walk through doors occasionally. This was a huge oversight, and I blame Victor
Added a max pathfinding distance, for performance, because colonists can travel much further now
Improved pathfinding performance (inb4 it breaks something)
Added an option in the options menu to enable experimental features, enable it before starting a new game