Version 0.1.42 Patch Notes

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Starmancer Early Access 0.1.42 released to the public on Steam, Humble, GoG, and the Microsoft store 13 August 2021.

  • Fixed a bug where saves would crash if they couldn't find a wall side (this seemed rare)

  • Reduced frequency that visitors spawn

  • Removed noise morale penalties, because they're weird (why is the player punished for doing things in the correct way?)

  • Fixed a load issue with child agents not being found

  • Fixed a load crash that would occur if you saved on the same frame that a window requested a UI refresh

  • Fixed a bug where sometimes contracts would lose the reference to their location after loading.

  • Fixed a bug where wall sides weren't loaded correctly, which could cause crashes and other naughty behavior

  • Biowaste in toilets and waste recyclers will no longer create germs

  • Fixed a bug where colonists wouldn't correctly remove themselves from airlocks, which would block future colonists from using the airlock until the original user went back through eventually (which couldn't happen, because they'd wait in line)

  • Fixed a bug where placing objects on top of items would cause an infinite loop. This would happen when a floor's count of "incoming items" became negative (this is now fixed), which caused the code to think that the floor had space, when it didn't, and then it would keep trying to deposit it to the same floor forever

  • The loading bar on UWP (windows store) will no longer ping pong around like a maniac

  • Floors with objects on them will no longer turn red when ordering a colonist (they turn red to indicate the floor isn't pathfindable)

  • Items will no longer be placed under walls

  • Doors no longer create a light source when opened (this was a leftover from the old system where lighting was room based)

  • Mental stabilizers will now cure alcoholism, space rock addiction, and all of the negative morale perks

  • Rotten food can now be stored on shelves and sold

  • Improved lighting performance