Starmancer Early Access 0.1.41 released to the public on Steam, Humble, GoG, and the Microsoft store 10 August 2021.
Low morale perks (agoraphobia, pyromanic, brawler, etc) are now cathartic, and will restore colonist morale over 24 hours. So that the morale penalties are temporary. And the intent is that you have to clean up the mess rather than regrowing the colonist (just lock them in their room for a little bit, to keep them out of trouble)
Seeing a dead body will only affect social, and reduced the amount of morale lost when seeing a dead body (if colonists see the dead body multiple times you'll still get additional penalties)
Powered doors can now be opened when they have no power, but it's very slow
Removed free-will level requirements from the tech tree
Starmancer core now produces less oxygen
Reduced chance of fire from crafting failure from 15% to 1%
Reduced the frequency of object maintenance from every day to every 7 days. Reduced the break chance of objects
Colonists now have a 25% chance to become a maniac when morale is very low (previously it was 100%)
Colonists now display their lowest morale on the HUD (previously it was an average of all 3 morale values)