Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time.
Changes
Added "Zombie Disease". Colonists infected are bald (so that you never trust bald people). Zombies will not instigate fights against any colonist with a zombie infection (they'll still defend themselves if attacked. ZLM).
Added "Slime Disease". Colonists infected become gingers and poop out goo. The "Upset Stomach" perk no longer goes away automatically. Purple Slimes won't instigate fights against colonists with a slime infection.
Added "Cuddler Disease". Colonists infected become Albino. Cuddlers won't instigate fights againts colonists with a cuddler infection.
Nerfed Dream Catcher. Reduced base value from 75 to 20. Reduced value increase per skill from .5 to .1. Increased duration from 10 seconds to 20 seconds. (this might be too much of a nerf, but it was way OP, and I'll buff if necessary)
Added a cheat to unlock all core eyes and bodies.
Added "Bioshroom", a starting crop that creates biomass (yummy).
Crops now require lights (any lights) to grow (bioshroom doesn't require lights).
Crops now have better statuses when they lack atmosphere, seeds, etc.
Added a "Crop Checklist" UI on crops. It shows the required items and atmosphere.
Added "Loadout" UI to colonists. Assign items to them and they'll automatically find and store them during free-time. Assign relics, food, medkits, etc.
Added jetpacks. Colonists, Electro Jelly, and all bots can fly. Death to walkways.
Added Goolerium Tank.
Purple Mushroom infection now causes vomitting. Anytime a colonist vomits while infected, they'll spawn a new Purple Mushroom in their vomit (fun).
Purple Mushrooms can now be marked for harvest (colonist assigned the farmer task will harvest them).
Dead bodies can now be marked for harvest (colonist assigned the doctor task will harvest them).
Fixes
New storage zones will no longer default to storing items stored in any "exclusive" storage zones.
Floors with unliveable atmosphere now show 0 comfort in the overlay.
Farmers will now take Biomass directly from Waste Recyclers.
Production Success chance now displays 0% if the colonist is underleveled.
Space Madness and Space Phobia now add a colonist hover status
Items can now be taken directly out of sinks when colonists craft, farm, etc. (only piped items, such as Water, Biomass, and Fuel)
Wall lights now rotate correctly when repositioned
Main Menu music no longer plays during the intro cutscene.
Fixed a bug where colonists would try to take items out of toilets
Fixed some issues with colonist animations and lighting.
Fixed a bug where mang0's would swarm the player's base, murdering and bullying everything
Fixed misc crashes.
What's Next
Galaxy Map
Traders
Planetary Colonies?
Random Starting Stations
Harpoonable Space Whales
Assignable Bedrooms
Gear and Colonist Customization (long term)