Patch 0.2.10 Live Now!

Minor changes after The Wilderness release. We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream.

Big changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased moonshine spawn, and new cheats for spawning colonists, leveling up colonists, and spawning monsters.

Changes

  • Added "explore" job task. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored

  • Chem table can now craft C4

  • C4 will now destroy any resource nodes in its blast radius. (use them for mining)

  • Added cheats to spawn all monsters

  • Added cheat to spawn colonist

  • Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill)

  • Increased seed drop chance from farming to 1%

  • Increased cooldown before alcoholics drink again.

  • Added/increased moonshine drop rate in first two dungeons

  • Moonshine now spawns in item caches (and DNA frags no longer spawn in item caches)

  • Moonshine now spawns in the starting station and mental stabilizers no longer spawn in the starting station

  • Mental stabilizers now deal 2 organ damage (cuz they were so good)

  • Space rock damage increased from 1 to 2

  • Addict perks (alcoholic and space rock addict) now cause a bit more aggression

  • Colonists can now be context ordered until morale is -10 or less (but they can only be drafted until -5)

  • Decreased lung HP from 9 to 6

  • Added a cheat to "disable construction skill requirement". This lets you build anything you want regardless of colonist level

  • Added romance novels back to the Programming Terminal, because programmers have feelings too

  • Fuel now requires 1 biomass and 1 goolerium to be created, but 2 fuel is now created

  • Cleaning solution now requires Refined Goolerium instead of just goolerium

  • Sink can now be used for eating food (prisoners will eat biomass and they will be happy about it)

  • Buffed sentry: Doubled shots per ammo, reduced wait time to acquire new targets, increased damage, increased range

  • Required construction skills are now displayed on tech tree cards

  • Dream catcher now awards more money based on skill score (total skill count of a colonist)

Fixes

  • Zombie nest is now context interactable

  • Windows can no longer be placed on walls that have objects on them (paintings, etc)

  • Fixed a bug where upset perks weren't added sometimes