This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more.
Changes
Reduced many instances of "stuttering". 3x speed is now more playable.
Colonists will now talk with many lifeforms (but the lifeforms don't talk back)
Those same lifeforms will now randomly display speech bubbles
Corpses now emit germs, and they're ugly
Added memory when colonists sleep in a noisy room
Eyeball portal now stores 10k power, and is removed when all power is drained
Chloropods now get aggressive when they see trees being chopped down.
Added a text search filter in the item selection window.
Added descriptions for all jobs in their tooltip.
Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales
Added "void star systems". It's a star system with nothing at all. No asteroids, etc.
Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned)
Added many more attributes to items, such as "Human Edible", "Rotten", "Hot"
Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money.
Explosives now chain react together
Fuel, Star Fuel, and Sulfur are now explosive.
Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation)
Added more scrap to starting system and reduced number of asteroids.
Fixes
Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory.
Thermal Regulator now correctly triggers its cooling animation.
Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected.
Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1).
Food dishes are now longer "biomassable"
The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp.
Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp"
Out of bounds message no longer references expansion permits.
Ship requirements no longer say "purchase with credits and an upgrade module"
Only the first 6 assigned colonists are now displayed in job task cards
Fixed a bug where colonists wouldn't use items that were stored on asteroids.
Fixed a bug where sometimes colonists wouldn't craft even when all items were available.
What’s Next
Tutorial
Quests
Faction System
Throwable Biowaste (adding a system for colonists to throw items as weapons)
Return of the gossip system?