Early Access Progress Report #2

 

What’s up, Starmancers?

Can you believe we’ve almost reached the end of the year? It’s been a busy time for us with the launch of Starmancer into Early Access and the initial period of development.

We’ve tackled a lot of bugs, tweaked the balance of mechanics, and added in some fun new content. Starmancer has grown so much in such a short space of time and there’s plenty more to come in the new year.

10µg new content, stat!

The first major content update for Starmancer will be Doctors and Diseases - Surprise!

 
 

We’re working hard on this update and will share more specifics when we’re ready but you can get a preview of some of the content by enabling Experimental Features in the game’s settings. ⚠Please understand that experimental features can be buggy and potentially affect save files. We recommend enabling experimental features on a separate, new save file so you can try new content without affecting your precious stations.

Expect deeper health mechanics combined with the signature chaos of Starmancer. What new equipment awaits? Is it possible to engineer viruses? Just what does a medkit taste like? You’ll have to stay tuned to find out!

A new patch update

This week saw the release of V.0.1.51 in Starmancer. Featuring a plethora of new stuff and fixes, we hope you take time this holiday season to jump in. Who needs family time?

A little of what you can expect:

  • Monsters spawn with items which they drop on death

  • Germs have more impact on gameplay

  • Toilets can be connected to Waste Recyclers using liquid pipes

  • Water Recyclers produce 2 water for every 1 dirty water

  • Some festive Winter holiday cosmetics🎄

  • There’s A LOT more in the patch to get your teeth stuck into so be sure to check out the patch notes in game and on our Wiki for the full details.

As always, we’re working on bugs and looking through suggestions as they come in. While the frequency of patches may slow down as bugs decrease and we work on new content, we want to assure you that patches will continue to be released when ready. We appreciate your patience <3

Stream of consciousness

Starmancer’s programmer, Tyler, continues his weekly developer livestreams to share some behind the scenes insight of Early Access development. Be sure to join us on Fridays at 11:00 ET/08:00 PT (stream schedule may change during the holiday period so Tyler can spend time with his actual family and not the ones he’s reanimated in space).

Allow us to once again thank you for all your support for Starmancer. We’re excited to continue building on the game and taking on your feedback to bring you a fun and chaotic colony sim experience. To stay updated on Starmancer development follow us on Discord, Facebook and Twitter.

We wish you the happiest of holidays and an exciting new year.

Until next time!