19 Jun 2017 - 23 Jun 2017

[Red Alert Graphic]

1.) Added some basic animations to the walls when in a red alert.

2.) Implemented the red alert UI indicator.

 

[Bullet Implementation]

1.) Bullet damager

2.) Bullet death

3.) Bleed disease

4.) Bleed symptom

5.) Blood damager

6.) Bleed death

 

[Misc]

1.) DPSprite Palette will now work with meshes. You'll need to use the mesh shader, though.

2.) Deleted the sounds

3.) Line of sight checks will now check all 4 corners of a target object, instead of just the center.