[Red Alert Graphic]
1.) Added some basic animations to the walls when in a red alert.
2.) Implemented the red alert UI indicator.
[Bullet Implementation]
1.) Bullet damager
2.) Bullet death
3.) Bleed disease
4.) Bleed symptom
5.) Blood damager
6.) Bleed death
[Misc]
1.) DPSprite Palette will now work with meshes. You'll need to use the mesh shader, though.
2.) Deleted the sounds
3.) Line of sight checks will now check all 4 corners of a target object, instead of just the center.