April 2, 2018 Tyler Millershaski Weekly Dev Update April 2, 2018 Tyler Millershaski This covers everything that we've been doing since the Kickstarter campaign ended (which was 2 weeks ago.)Our goal is to create a post like this every 1 or 2 weeks to keep you in the loop.
March 15, 2018 Tyler Millershaski Devblog 4 - Colonist Needs March 15, 2018 Tyler Millershaski Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.
March 14, 2018 Tyler Millershaski Devblog 3 - New Objects Being Developed March 14, 2018 Tyler Millershaski We're working on many new objects (that didn't make it into the demo). You'll see these in the Alpha.
March 10, 2018 Tyler Millershaski Devblog 2 - Missions March 10, 2018 Tyler Millershaski This is a dev blog all about missions. Missions are how you interact with the outside world.
February 24, 2018 Tyler Millershaski Devblog 1 - Colonist A.I. February 24, 2018 Tyler Millershaski A high level overview of colonist A.I. in Starmancer. Actions, states, and priorities are used when colonists do things in the game.