About
Ominux Games
There’s only two of us.
Victor the artist, who does all the pixel art, 3d modelling and animations.
Tyler the programmer who does all the coding.
Then there are tasks that we both share, like game design, unity work, designing gui, and such.
We have been developing Starmancer full time for more than 6 years, but we actually worked for it for a long time even before that.
It has since gone through a few major revisions, like switching from a room based building system to a system using tiles and objects.
Over the years the art style and gameplay has been refined in each iteration and we are constantly
re-evaluating and improving our design.
We had a successful kickstarter and after that we overhauled a lot of the back-end for the game.
Then we released the game in early-access.
It has since had a large amount of updates. The biggest so far was 'The Wilderness’ which added walkable asteroids and derelict stations around your base, and also introduced warping.
The most recent update ‘Distress Signal’ adds pirates and guns among other things. As part of the ‘Distress Signal’ theme, following updates will be adding more challenges, like disasters and new space monsters, as well as ways to protect yourself with armor and weaponry.
❚The Team
Victor
❚The Artist
Swedish
Been doing pixel art for more than 6 years and Low-poly 3D for 3 years.
Always been interested in game design and how games work.
Big fan of Mechs, Cyberpunk and Sci-fi design.
Enjoys adding faces to inanimate objects.
Sometimes obsesses over weird details.
Tyler
❚The Programmer
American
All around great guy.
Ergo keyboard enthusiast.
Half-robot, half-human.